FSE © 2012. Terms, Conditions and Privacy Made by Marleyman


Freddy and Sean Enterprises


 Pocono 2012

-Released July 2012-

This track is based on off the Revamped Reloaded Pocono 2009. Thank you to the Revamped Reloaded group for all their hard work on the first version and also giving us permission to update the Pocono Track.

All Updated mip files, logos, asphalt signs, billboards, track textures, wall signs, building signs, score tower, steeple mip textures, grand stands, 3d crowds and shading, was done by Freddy (Wheatenland). unless noted below

Sandbox Work: Sean (Badhairday) on sign placement, adding new safer barrier walls, new pit road, signs, objects, updated asphalt strips, new track shading, fence corrections and creating the new Long Pond straight safer barrier wall configuration.

We would also like to thank Shane for his assistance along the way and continued support to the current group during this project

Thank you to Denis Rioux for taking the time to create the new caution light.

Also special thanks to J.R. Franklin for his time in the project, modifying 3do files, assisting in object placement, and developing the new track A.I configurations to make the track more fun than ever to drive

Special Thanks goes out to Ian of smiffsden.com for his work on creating the update of the frontstretch grandstand by adding the new pressbox and steeples to the top of the suites, as well as the associated mip files. THANK YOU!!

To the "Update Team," We really enjoyed working together on this project and hope that we can find time to work together again on several more in the future.

Best Regards,

Freddy (Wheatenland)

Sean   (Badhairday)

What's updated:


-Updated/ new billboards/ wall signage/ building signage

-updated asphalt texture, grass texture

-updated lower grand stand with white seating areas

-updated score tower on front stretch with all new shadow mip

-updated the shrubs and foliage around the track and reworked 3do files to give proper size

-updated asphalt strips around the track included adding the correct lane configuration on the front stretch

-updated logos on starter box

-Updated fencing around Track

-updated AI for better racing experience

Nike Sock Dart Timberland Mens Boots Shoes Adidas CC Sonic Adidas Yeezy 950 M Nike Flyknit Air Max Adidas Yeezy 350 Boost Turtle Dove Adidas Springblade Men Adidas Yeezy Boost 350 Homme Adidas Originals Stan Smith Nike Classic Cortez Kids Timberland Boots Nike Air Huarache Adidas Originals Superstar Nike Air Huarache Kids Air Jordan Shoes Nike Air Max 2016 Adidas Originals Superstar Nike Air Presto Men Adidas Yeezy Boost 350 Adidas Yeezy Boost



-added pressbox and steeples to main grandstand suites

-added new billboards based off 2012 race

-added all new safer barrier walls on backstretch with emergency vehicles

-added TV camera scaffolding in turn 1 and back stretch

-added cones going into entrance of the corners

_added new pit road layout

_added pit road control lights

-added concrete pit lanes

-added Memory to Doc grass logo at the entrance to pit lane



-new caution lights

-new victory lane signage

-new asphalt logos and start finish line logo

-new crane camera in turn two

-new updated 3d crowd

-new turn two scoreboard

-new corrected flight path of the helicopter

-new fence banners in turn two and turn three



-  entry cones in fence - J.R. Franklin

-  pressbox and steeples on top of main grand stands suites - Ian /    Smiffsden

-  Pit barrels - Rupe

-  Cautions Lights mips - Shane

-  Pit Road Lights - Ian / Smiffsden

-  texture templates - Shane

-  Score tower base template mip and new score tower ground shading -    Shane

-  Fence,Fence banners, Air Force & Sams Club Billboard, and Pepsi    Fence Turn Markers mips- Shane

-  New 3D crowd - Shane and Freddy

-  New Caution Light 3do created by Denis Roux



-  Expert.gns setup by LilBull.

-  Expert.cts setup by FLM.

-  Fast.cup, Fast.gns, Expert.cup, Qualify.cup and Qualify.gns setups by    Danny Coral of The Bullring.

-  Fast.cts and Qualify.cts setups by Wayne Faircloth of 62 Racing and    Terry O'Bar of Team Big Blue Racing.

New Helicopter flight path by:



Beta testing and feedback by:


-  Sean, J.R., and Freddy

A.I., Lps, track.ini and track configuration by:


-  J.R. Franklin

Important Information About the A.I. from J.R. Franklin (Please Read):


The A.I. for this track were constructed using a default papy_ai.ini, the default fast setups for each physics (CUP, GNS and CTS) and the opponent strength set at 97%. Ratings for the car sets used in testing and in developing the A.I. for this track are from the NRatings program using the MasGrafx Full Season V3.1 formulas. We went to great efforts to make the AI and racing as realistic as possible. At the same time, we also took some liberties with the A.I. tools available in the track.ini to enhance the "fun" factor. We're confident that you'll enjoy the offline racing experience against the A.I. the way we have set them up for you.

We also made an effort to get the A.I. to have an occasional random wreck that would bring out some cautions to further enhance the realism.  In trying to achieve this, we first went through the entire track and made sure that the proper surface designations were in place to allow for cautions when wrecks and spinouts occur.  In addition, we had to "push the envelope" a bit with the settings in the track.ini. This required getting the A.I. to race a little tighter, change lanes and be a little more aggressive.  As a result, the end user may experience an early wreck or 2 between the A.I. at the beginning of a race. This is because at the start of a race, the pack is at its largest and tightest. Testing revealed that once a couple of early wrecks occurred, then the A.I. seemed to settle down and spread out.  However, once another random wreck occurred, the restart would re-tighten the pack and as the saying goes....."Cautions can breed more cautions".  Kind of like real life racing!

To enjoy the best results, we recommend that you use the default fast setups provided with the track and car/truck sets containing ratings as described above. Your results and A.I. behavior, however, may vary depending on the type of mod used, the ratings of your specific car set, different setups used, driving style, skill level and countless other variables that make it practically impossible to predict the results that you will achieve while racing on this track.

We hope you all enjoy the racing on this track as much as we have in bringing it all to you.

NOTE:DO NOT repost or modify this version without permission from Freddy and Sean.

This Track has been Downloaded Times

All Downloads are in 7z format you will require the 7-zip tool to unpack the download. 7-Zip is open source (free) software available here.

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